8 / 10 Banzai!s
Like Tamsoft, Compile Heart is a minor Japanese developer that enjoys creating games outside the norm – and usually in the hentai circle. Genkai Tokki Moero Chronicle (限界凸記 モエロクロニクル) is no exception.
In a nutshell, the game plays like an old-school RPG, where players move through and explore “dungeons” across a grid-like pattern, battling random enemies, discovering hidden treasures, leveling-up the characters in the party, and fighting bosses. Moero Chronicle can also be compared to the Pokemon series, in which defeating a boss enables you to place that character in your party and use her to fight more bosses – eventually reaching a grand total of 50 controllable characters, each with their own special abilities. And finally, Moero Chronicle can also be compared to the Japanese style “visual novel” games, as the story is laid out in the form of text against still images.
The main player-character is Io, who is just coming out of puberty and discovering his sexual urges. He’s terrified of speaking to girls, worried he might say the wrong thing and be labeled a pervert. So he runs off, and bumps into a childhood friend – a “monster-girl” named Lilia. Together, they soon discover that something has suddenly gone wrong with the world. The other monster-girls have fallen under a spell, causing them to behave hostile towards humans. Io and Lilia embark on a journey to discover the source of this spell, help the other monster-girls who have been corrupted, and save the world.
It’s battling and de-corrupting these monster girls where the game gets rather hentai.
Io himself doesn’t fight, but instead is able to select items and potions to give to the monster-girls who do. Beginning with Lilia, and soon other girls you’ll collect in your party, the boss battles involve attacking the monster-girl’s clothing. Once the boss is standing in her underwear, Io has one minute to find her…ahem, sensitive areas. Using the touch-screen, you poke around the monster-girl’s image until you see hearts fly out and hear her moan. Then, keep rubbing and tapping until she’s fully aroused. After that, the “spell” is broken and she joins your team.
During the battles, aside from handing out helpful potions, Io continuously gets sexually charged by watching the monster-girls in her party fight the enemies. Once this charge is above 40%, you can send his “love power” to one of the girls, enabling a stronger attack. The higher the percentage, the higher the attack. But don’t wait too long for a full charge, otherwise he’ll…uh, blow his love power too early.
It’s also worth nothing that, considering the small size of Compile Heart, only 50,000 copies were released in the Japanese market. Unexpectedly, the game was sold-out within one week.
What I Liked:
The gameplay took me back to a simpler time when RPG games were about exploring areas and discovering items to help in your quest. The map is completely dark, and each step forward reveals more of your location. I had fun with the exploration, searching through every nook and cranny, before moving onto the next stage.
The number of characters is staggering – with a total of 50 monster-girls – and it stuns me that Compile Heart took the effort to give each character a unique look, set of abilities, and even personality and some backstory. Either through including them in your party, giving them gifts, or using the touch-pad to arouse their sensitive areas, the monster-girl will begin to like you. The more they like you – indicated by a set number of hearts being filled in – the more of their story is revealed through dialogue with Io. For me, this was fun as well. Wondering who the next monster-girl would be, what they’ll look like, what their abilities will be, and learn more about their backstory. Between the dungeon crawling and encountering new characters, the game is all about exploring and discovering.
The story was interesting as well, with my curiosity pushing me to learn the source of the spells which caused the division between humans and monster-girls. It’s a very character-driven plot which gets deeper as you move forward through the game.
And finally, yes, I have to admit that the whole hentai aspect amused me. While Moero Chronicle isn’t a game I’d feel comfortable playing on the train or in a crowded coffee shop, it was fun just for the overall bizarre and ridiculousness of the gameplay.
What I Didn’t Like:
There’s not a whole lot to say here. Moero Chronicle is what it is: a simple game created by a small Japanese developer, who obviously put a lot of effort into creating this little title. There’s no CG or cutscenes that will blow you away, because that’s not what this game is about.
Fans of the more graphically-beautiful Final Fantasy series, or vast exploration games like The Elder Scrolls, may find Genkai Tokki Moero Chronicle a bit too simple for their taste. But for those of you who miss the old-school RPG dungeon crawls, or are used to a story being laid out in the simple form of a visual novel, will probably get a kick out of Moero Chronicle. Just like Compile Heart who decided to only release 50,000 copies, I too, wasn’t expecting great things, and only purchased the game out of curiosity. But I quickly became addicted, and now look forward to – which I’m sure will come – a sequel in the future.
While there’s no word of Genkai Tokki Moero Chronicle being released in the West, an Asian version is planned to hit the shelves in 2015, which is reported to include an English translation.